"use strict";
cc._RF.push(module, '9ae26hNIVJLLaP2t8eCDSiT', 'CarIconView');
// scripts/CarIconView.js

"use strict";

var t = require;
var e = module;
var o = exports;

var _i,
    n = void 0 && (void 0).__extends || (_i = function i(t, e) {
  return (_i = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _i(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    a = void 0 && (void 0).__decorate || function (t, e, o, i) {
  var n,
      a = arguments.length,
      r = a < 3 ? e : null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);else for (var s = t.length - 1; s >= 0; s--) {
    (n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
  }
  return a > 3 && r && Object.defineProperty(e, o, r), r;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var r = t("CarConstant"),
    s = t("AssemblyItem"),
    l = cc._decorator,
    c = l.ccclass,
    d = l.property,
    h = function (t) {
  function e() {
    var e = null !== t && t.apply(this, arguments) || this;
    return e.node_content = null, e.pfb_assembly = null, e.label_state = null, e.sp_cross = null, e.equipBodyData = null, e.equipWheelData = [], e.equipWeaponData = [], e.equipToolsData = [], e.equipCarBody = null, e.equipCarWheel = [null, null], e.equipCarWeapon = [null, null], e.equipCarTools = [null, null], e.equipWheelRadius = 0, e;
  }

  return n(e, t), e.prototype.start = function () {
    this.sp_cross.node.active = !1;
  }, e.prototype.init = function (t, e, o, i, n) {
    this._isSelf = n, this.createCarBody(t), this.createCarWheel(e), this.createCarWeapon(o), this.createCarTools(i), n || (this.node_content.scaleX = -this.node_content.scaleX);
  }, Object.defineProperty(e.prototype, "State", {
    get: function get() {
      return this._state;
    },
    enumerable: !1,
    configurable: !0
  }), Object.defineProperty(e.prototype, "IsSelf", {
    get: function get() {
      return this._isSelf;
    },
    enumerable: !1,
    configurable: !0
  }), Object.defineProperty(e.prototype, "EquipCarBody", {
    get: function get() {
      return this.equipBodyData;
    },
    enumerable: !1,
    configurable: !0
  }), Object.defineProperty(e.prototype, "EquipCarWheel", {
    get: function get() {
      return this.equipWheelData;
    },
    enumerable: !1,
    configurable: !0
  }), Object.defineProperty(e.prototype, "EquipCarWeapon", {
    get: function get() {
      return this.equipWeaponData;
    },
    enumerable: !1,
    configurable: !0
  }), Object.defineProperty(e.prototype, "EquipCarTools", {
    get: function get() {
      return this.equipToolsData;
    },
    enumerable: !1,
    configurable: !0
  }), e.prototype.createCarBody = function (t) {
    var e = t;

    if (this.equipBodyData = e, !this.equipCarBody) {
      var o = cc.instantiate(this.pfb_assembly);
      this.node_content.addChild(o), this.equipCarBody = o.getComponent(s.AssemblyItem);
    }

    this.equipCarBody.updateItem(null, this._isSelf, 0, e, !1, s.Assembly_Type.SuperCar, !0, !0);
  }, e.prototype.createCarWheel = function (t) {
    for (var e = 0; e < t.length; e++) {
      var o = t[e];

      if (o) {
        this.equipWheelData[e] = o, this.equipWheelRadius = this.equipWheelRadius < o.radius && o.radius;
        var i = cc.instantiate(this.pfb_assembly);
        this.node_content.addChild(i, 20), i.position = r.GetCarBodyData(this.equipBodyData.id).wheelPos[e], this.equipCarWheel[e] = i.getComponent(s.AssemblyItem), this.equipCarWheel[e].updateItem(null, this._isSelf, 0, o, !1, s.Assembly_Type.SuperCar);
      } else this.equipWheelData[e] = null, this.equipCarWheel[e] = null;
    }
  }, e.prototype.createCarWeapon = function (t) {
    for (var e = 0; e < t.length; e++) {
      var o = t[e];

      if (o) {
        this.equipWeaponData[e] = o;
        var i = cc.instantiate(this.pfb_assembly);
        this.node_content.addChild(i, 30), i.position = r.GetCarBodyData(this.equipBodyData.id).weaponPos[e], this.equipCarWeapon[e] = i.getComponent(s.AssemblyItem), this.equipCarWeapon[e].updateItem(null, this._isSelf, 0, o, !1, s.Assembly_Type.SuperCar);
      } else this.equipWeaponData[e] = null, this.equipCarWeapon[e] = null;
    }
  }, e.prototype.createCarTools = function (t) {
    for (var e = 0; e < t.length; e++) {
      var o = t[e];

      if (o) {
        this.equipToolsData[e] = o;
        var i = cc.instantiate(this.pfb_assembly);
        this.node_content.addChild(i, 40), i.position = r.GetCarBodyData(this.equipBodyData.id).toolsPos[e], this.equipCarTools[e] = i.getComponent(s.AssemblyItem), this.equipCarTools[e].updateItem(null, this._isSelf, 0, o, !1, s.Assembly_Type.SuperCar);
      } else this.equipToolsData[e] = null, this.equipCarTools[e] = null;
    }
  }, e.prototype.refreshState = function (t) {
    switch (this._state = t, t) {
      case 1:
        this.label_state.string = "战斗中", this.node.scale = 1.2;
        break;

      case 2:
        this.sp_cross.node.active = !0, this.sp_cross.setAnimation(0, "animation", !1), this.label_state.string = "战败", this.node.scale = 1;
        break;

      default:
        this.label_state.string = "战斗中", this.node.scale = 1;
    }
  }, e.prototype.endState = function (t) {
    switch (this.node.scale = 1.2, this._state = t, t) {
      case 1:
        this.label_state.string = "存活";
        break;

      case 2:
        this.sp_cross.node.active = !0, this.sp_cross.setAnimation(0, "animation", !1), this.label_state.string = "战败";
        break;

      default:
        this.label_state.string = "存活";
    }
  }, a([d(cc.Node)], e.prototype, "node_content", void 0), a([d(cc.Prefab)], e.prototype, "pfb_assembly", void 0), a([d(cc.Label)], e.prototype, "label_state", void 0), a([d(sp.Skeleton)], e.prototype, "sp_cross", void 0), a([c], e);
}(cc.Component);

o["default"] = h;

cc._RF.pop();